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Cheathappen a story about my uncle
Cheathappen a story about my uncle











cheathappen a story about my uncle
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Reception Ī Story About My Uncle received "mixed or average" reviews, according to review aggregator Metacritic. Sebastian Eriksson said that being nominated for Game of the Year, and getting feedback from early players, led the group to finish the game.

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Gone North Games' student developers, together with Coffee Stain Studios, polished the game by "remaking everything from the meshes to the voice acting to the code itself". The game was released on for Microsoft Windows, and on for macOS and Linux. Developers Gone North Games then partnered with Coffee Stain Studios to publish the game on, on Steam, professionally redeveloping it in collaboration with Coffee Stain Studios.

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Ī Story About My Uncle was first released on 30 July 2012 as a free demo the demo was nominated for Game of the Year at Swedish Game Awards.

cheathappen a story about my uncle

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According to Sebastian Zethraeus, they learned how to use the engine in ten weeks and built a prototype in that time he said that they "were proud of it at the time, but our eyes bleed now when we look at it". The Södertörn students went on to form their own video game studio called Gone North Games. Being developed for a competition, university students were tasked to build a "non-violent first-person game in the Unreal Engine". The game was developed over three months in 2012, in the Unreal Engine Unreal Development Kit, by a small group of students at Södertörn University. The students who developed A Story About My Uncle had "to teach themselves how to use game development software" Unreal Engine because they did not have much experience in the video game field. Eriksson "had been playing around with a mechanic to propel yourself within this gravity-bending game" this ended up being the main game mechanic, and the game was built around it. The initial ideas for developing the game were "basically playing with gravity in the world – you would turn it upside down" according to Sebastian Eriksson, co-founder of Gone North Games and one of the company's programmers. Later on in the game, the player will find and be able to use jet-propelling boots, which enable them to travel farther in one jump. The player follows the uncle character through the game environment, with the player character having a suit that is equipped with a "magical grappling hook and shock absorbers" that stop the player character from taking damage when landing. After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle. A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight. The uncle Fred is described as "a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books". The game focuses on the narrator's uncle Fred, as the narrator tells a bedtime story to a small child. Played from a first-person perspective, uses platform game elements set in a world of drifting rocks. A Story About My Uncle is an adventure game.













Cheathappen a story about my uncle